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- FITini
-
- // This is the HBwinmill_a8 Building Data File
-
- [ObjectClass]
- l ObjectTypeNum = 1
-
- [ObjectType]
- st Name = "HBwinmill_a8" // Text string giving a descriptive name (only 8 chars long!!)
- //l Type = 0x7
- //l Appearance = 0x02000257
- l Type = 19
- l Appearance = 0x0700014C
- l Duration = -1 // Lasts forever = -1
- l MaxDamage = 0 // Number of damage points before BOOM!
- l ExplosionObject = 42 // Object Class Number of explosion for this building
- l DestroyedObject = 0 // Object Class Number of Destroyed shape for building
- f ExtentRadius = 35 // Extent Radius in Meters
-
- [BuildingData]
- ul DmgLevel = 1
- ul BlownEffectId = -1 //Sound Effect played when building dies.
- ul NormalEffectId = -1 //Sound Effect played when building is normal.
- ul DamageEffectId = -1 //Sound Effect Played when building is dmg/destroyed.
- //st NormalShadow = "wtrtwr_a1_gt" //Tile to draw under building -- Not Required
- //st DestroyedShadow = "wtrtwr_a1_gt_dmg" //Tile to draw under destroyed buiding -- Not required.
- l BasePixelOffsetX = 1 //Where on tile to draw this building.
- l BasePixelOffsetY = 75 //
- l CollisionOffsetX = 1 //Some buildings were not rendered to spec. This fixes the problem.
- l CollisionOffsetY = 57
- l LowTemplate = 0x18000000
- l HighTemplate = 0x00000018
- f ExtentRadius = 12
-
- FITend